Runescape information: Re-Divide The Skills

April 25th, 2010

Runescape Players originally spoke out to the Jagex Forums team, and to split up the Skills(Runescape Gold) forum into skill specific subforums, and they answered our call- And it was good. But now today with the forum reshuffle all the Skill forums have been regrouped together into one busy forum group, and it was not good.
Skilling in Runescape makes up a majority of a singe player’s gametime while online, and before the original divide thread creators had to keep an eagle eye on their threads, and make sure it did not get eaten by the Page 51 monster in this busy forum. This also does not account for the struggle of having to make question threads and other skilling info threads, which stay near the top, therefore they could draw some attention from the fellow skillers of runescape.
In the end of it, all you guess that when Jagex originally divided, it was a step forward in the skilling community, and now it seems like you are taking a step backwards with regrouping it. By the way, you can get the most secureRunescape powerleveling. You could help Jagex Consider this feedback and will relook into re-dividing up the skills forum. That is all the content, see you next time.

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Runescape: information on Woodcutting at Lower Levels(part two)

April 20th, 2010

You could enjoy the cheapest Runescape Money service here:

level 35 to 50: salmon

Fish salmon in Runescape are all the way to 50. They are slightly above the requirements for lobsters. skip tunas.

Why fish are lobsters all the way and when you can stop at 45? and why skip tunas?
-If you choose to fish lobsters at 45, you will be losing out to those higher levels fishing lobsters .
-The same reason for tuna, if you decide to change to tuna at level 35, you will be losing out to those high level(Runescape powerleveling) fishers.

best place to fish: outside barbarian village
nearest bank: varrock bank.

level 50 – 85: lobsters

being a non – member, you will be losing out a lot on higher expirance fishes you would catch. Therefore you have no choice, but to fish lobster which are fast. That is the content, hope it could do great help to you.

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Guide about Agility in Runescape

April 14th, 2010

You should be 30 Agility minimum and have access to the new course now. The Pyramid Agility Course. You will have ever gotten for agility for the course is by far the fastest experience. It bringing in approximately 25 k experience per hour, the only downside to this course is that you NEED to bring many waterskin (4) as well as half an inventory of food. You can buy Runescape Money from our site for Agility.
The aim of this course is also quite simple to understand in Runescape. it requires you to make your way to the top of the pyramid by making your way along the outer walls. There are quite a few obstacles in this course that you will need to pass; each one you fail will deal 60-100 life point damage, so remember to bring food and watch out!
There are certain obstacles which can ‘knock you down’ to the the level underneath you as you go up the levels in the course, watch out for these as they do deal damage as well as slowing your agility experience down drastically. We recommend staying here until 50 agility, this shouldn’t take too long and it is by far the best experience you will obtain over any other courses at this level(Runescape powerleveling).

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Guide for P2P Combat at high levels in Runescape

April 9th, 2010

When we have start getting to the higher levels(Runescape Gold), and you’ll be able to start weilding and wearing rune. There are two monsters recommended for this level, a quick exp monster, and a moneymaker monster.
So you need make Rock Crabs for quick and monymaking by Chaos Druids. As we see Rock crabs are one of the best monsters for leveling up at this level, and having 500LP. And these monsters give a whopping 200exp each in Runescape.
Kill! this may not seem like much at first, but those numbers can stack up pretty quick. Rock Crabs which Very low Att, Str. Low Def. 500LP, Hits occasional 1′s. You can get it in North-East of Relleka. You can get Sea-weed, Oyster, copper ore (noted). Rare: Gold Charm, Casket as well.
If you are lucky you can get these rewards which considered by one of the best exp monsters at this level(Runescape powerleveling). By the way Chaos Druids are great moneymakers, having a lot of herb drops, continues.

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Part One: Age of Conan Guide for Class Balance

March 30th, 2010

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.
Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.
Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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Part One: Age of Conan Guide for Class Balance

March 30th, 2010

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.
Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.
Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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Part One: Age of Conan Guide for Class Balance

March 25th, 2010

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.
Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.
Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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Part One: Age of Conan Guide for Class Balance

March 20th, 2010

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.
Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.
Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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More Paid Services in Age of Conan

March 12th, 2010

You should not have to pay for this, the remake should be allowed via in game currency, and the vet points should be earned by actually subscribing for extrended periods of time. Your promoting a cash stop in AOC, the other items are pre-order bonuses, we do not have but we are not about to spend real money them.
Since it’s not free, we are willing to pay. That on our list we really only want, the other crap is meaningless to us, but other players might be willing to pay for it. Also, we support using vet points to purchase this type of stuff to keep it fair for everyone. We just think the amount of stuff offered under paid services is very limited. We can not see how it would hurt anyone if we paid to change the way our toon looks and having a rhino mount hardly makes anyone op or unbalances the game(Age of Conan Gold).
Also, it puts more money in funcoms pocket, so they can continue to improve the game(AOC powerleveling). The fact that they do not offer more paid services makes us question there business sense, it’s almost like they do not want to make money. We would never suggest that anyone pay for anything they do not want. All the stuff we mentioned has no impact on the game and is socially orientated. Anything that could potentially unbalance the game should never be for sale.

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Part One: The Guide for Your Guild in AOC

March 5th, 2010

We hope it helps answer the question about healing potential for each class in Age of Conan . Remember, in the first part we are subracting off the green,

blue, and big, all classes have the same average big heal, cone’s base effect for cone feats, so thats why Nature’s Wrath and Faithful of Set’s contributions

are the way they are.
All the numbers correspond to how much healing can done by each ability in one hypothetical minute of perfect healing, contributions of abilities liek

Faithful of Set have been added to give single numbers, like 259 = +21 burst + 9 hp/tick * 17 ticks. We provide AOC powerleveling for you.
Let’s have some fun with numbers and compare the net healing/protection for each class(Age of Conan Gold). We will consider a hypothetical minute of highest

quality healing from each priest, ignoring the cone/HoT/big heal but not the augmentations, and respecting the additional healing from each priest.
We will assume that all healing is single target, all the extra heals are AoE or enemy curses, anyway. The burst from the cone will occur three times per

minute, count dmg absorbs as heals, count miss chance as evade chance, and scale damage reduction/miss/evade by duration divided by cooldown.

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